Advanced Media Production Lab : The A.M.P. Lab at FAU is a production lab and seminar space for students and faculty within the College of Arts and Letters at Florida Atlantic University. The AMP Lab hosts seminars, screenings, lectures, and skill-building workshops (e.g., Photoshop, Dreamweaver, Wikipedia, Final Cut Pro) and serves as a site of interdepartmental collaboration among students and faculty, as well as a place to think about—and work within—the field of emerging media.
Animal, Vegetable, Digital is a project about making connections between digital technology, natural ecologies, and the arts. My book explores how works of digital art provide opportunities for experiencing human-environmental contingency, for demonstrating the human body’s coextension with the environment, for aiding in conservation practices, and for expressing the agency of natural spaces. It makes the argument that digital art, largely excluded from environmental criticism since its inception, has the potential—if not yet perfectly realized—to re-connect us to nature, remind us of our own embodied materiality, and re-affirm our kinship with other living and non-living things. It won the University of Alabama Press’ Elizabeth Agee Manuscript Prize in
It was a pleasure to co-edit (with Jessica Pressman) this special issue of Digital Humanities Quarterly on the topic of “The Literary.” Comprised of our co-authored introduction and twelve essays, our issue stakes a claim for the importance of literary studies within the field of digital humanities research.
My analysis of Talan Memmott’s intricate and beautifully designed Lexia to Perplexia formed the backbone of the fourth chapter of my dissertation and opened my eyes to an entirely different way of engaging with digital landscapes. Very grateful to Talan for his brilliant work and very proud to have this essay in Contemporary Literature.
Proud to have my entry–on Cyberpunk–included in the Johns Hopkins Guide to Digital Media (Edited by Lori Emerson, Ben Robertson, and Marie-Laure Ryan). Sandwiched between Bernard Geoghegan and Benjamin Peters’ entry on “Cybernetics” and Marie-Laure Ryen’s on “Cyberspace,” it’s in very dignified company.
Although video games have long provided a convenient scapegoat for environmental apathy, there is a strong trend, growing stronger all the time, of making use of digital technology in general and games in particular to promote environmental and social awareness, to aid in conservation, and to democratize activism. The “Greening the Game” blog is geared towards classroom use. It serves as an educational forum for an ongoing conversation about how video games are already contributing to environmental awareness, activism, and conservation efforts, as well as how they have untapped potential to intervene even more–both positively and negatively–in the future of eco-critical discourse.